Artificial Intelligence, 2nd Edition
Artificial Intelligence, 2nd Edition Original price was: ₹3,495.Current price is: ₹3,145.
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Assessing Readers , Qualitative Assessment And Student-Centered Instruction , 3rd Edition
Assessing Readers , Qualitative Assessment And Student-Centered Instruction , 3rd Edition Original price was: ₹1,895.Current price is: ₹1,610.

Artificial Intelligence In Games

Publisher:
Taylor & Francis India
| Author:
Paul Roberts
| Language:
English
| Format:
Paperback
Publisher:
Taylor & Francis India
Author:
Paul Roberts
Language:
English
Format:
Paperback

Original price was: ₹1,495.Current price is: ₹1,345.

In stock

Ships within:
7-10 Days

In stock

ISBN:
Page Extent:
348

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.

Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.

This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

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Description

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.

Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.

This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

About Author

Paul Roberts is a Lead AI Games Programmer who has worked for companies such as Activision, Team17, Traveller’s Tales and Sumo Digital. Credits include Call of Duty: Strike Team, Pitfall!, Worms Revolution and The Lego Movie: The Video Game.

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